Elevate Revenue & Ads
A daily brain training app with over 40 games for focus, memory, reading and mental math, for adults who want to stay sharp.
Est. monthly revenue
$607K
↑ 0.5% vs prev. period
Downloads / month
202K
↑ 0.5% vs prev. period
Rating
4.8
544.5K ratings · #18 in Australia
Meta ads running
240
276 found · median 65
Elevate revenue and downloads trend
Est. monthly revenue
$607K ↑ 1.6% in 90 days
Dec 19, 2025: $565KOct 18, 2026
Monthly downloads
202K ↑ 1.6% in 90 days
Dec 19, 2025: 188KOct 18, 2026
Daily third-party estimates, 304 days ending Oct 18, 2026. Revenue changed +7% and downloads +7% over the period. Meta ads live went from 269 to 242 between Sep 5, 2026 and Oct 17, 2026.
Elevate Meta ads: 240 active, longest running 235 days
Top 13 by days live out of 276 found (9 video and 4 image creatives). Tap any one to open the original in the Meta Ad Library.
#1235 days liveGoogle PlayAd copy“Play over 40+ games designed to boost your productivity, memory, and cognitive skills. Stay sharp with Apple's App of the Year.”Why it works40+ games for productivity and memory, Apple App of the Year, still image, 235 days live, Google Play link.
#2235 days liveGoogle PlayAd copy“Turn skills into strengths with a few short weeks of training. With 40+ games to choose from, you can: Speed up your reading Write more clearly Speak more confidently Sharpen your mental math”Why it worksBenefits list video, faster reading, clearer writing, mental math, 235 days live, Google Play link.
#3235 days liveGoogle PlayAd copy“Play over 40+ games designed to boost your productivity, memory, and cognitive skills. Stay sharp with Apple's App of the Year.”Why it worksSame App of the Year line on a second still image, also 235 days, one of 6 at that age.10 more Meta ads are locked
Unlock freeAds from the Meta Ad Library as of Oct 16, 2026. Store data from the App Store.
A 39.99 Week Beside a 39.99 Year, Ads That Run 235 Days
Elevate - Brain Training Games is a cognitive training app from Elevate Labs, LLC: a personalized daily program of over 40 games for focus, memory, processing speed and math. As of Oct 2026 it makes an estimated $607K a month on 202K downloads, 6.0x the Education median revenue of $101K. A weekly plan is listed at $39.99, the same price as the dearest annual, while 6 of the 13 longest-running Meta ads have each been live 235 days on the same Apple App of the Year line.
Key takeaways
- 10 in-app purchases at 6 prices: a $39.99 weekly, $4.99, $7.99 and $9.99 monthly, and $19.99, $21.99 and $39.99 annual, a 2.0x annual spread. The cheapest annual is 33% of 12 monthly payments.
- 240 active Meta ads from 276 found, 3.7x the Education median of 65, and 0 Apple Search Ads creatives. 9 of the top 13 are video, 4 image; 7 link to the App Store and 6 to Google Play.
- 3 distinct copy lines in the top 13. The line about 40+ games and Apple's App of the Year appears 7 times, and 6 of the 13 have each run 235 days with a median of 210.
- Over 304 days to Oct 18, 2026, estimated revenue rose 7.4% from $565K to $607K a month and estimated downloads rose 7.4% from 188K to 202K, both peaking on the final day.
- The latest 200 reviews (Aug 24 to Oct 16, 2026) average 3.88 stars. 55 of them (27.5%) mention price, trial or subscription and 30 of those are negative, including a user unable to cancel a trial before being charged.
Full teardown
Unlock 10 more Meta ads
Unlocked. Everything on this page is open now.
Where Elevate spends on Meta
Audience and spend estimates built on Meta Ad Library data (reported for ads shown in the EU, with other countries modeled), lifetime of the ads found. The biggest audience is 25-34, taking 48.0% of spend.
Est. spend
$130K
Reach
7.5M
Avg. CPM
$17.23
Ads delivered
286
Spend by age
Spend by gender
Top countries by reach
| Country | Reach | Spend | Share |
|---|---|---|---|
| United States est. | 4.1M | $87,600 | 67.6% |
| United Kingdom | 2.6M | $34,204 | 26.4% |
| Germany | 245.4K | $2,635 | 2.03% |
| Spain | 239.1K | $1,824 | 1.41% |
| Netherlands | 177.2K | $1,662 | 1.28% |
Rows marked est. are modeled from Ad Library coverage, not reported by Meta.
What Elevate does differently
The week costs what the year costs
$39.99
listed weekly price, equal to the top annual
Six ads at 235 days on one award line
235 days
age of the 6 oldest top ads
Women 25 to 44 in two markets
53.9%
of estimated Meta spend aimed at women
The measurement gap
27.5%
of latest reviews mention paying
1. The week costs what the year costs
Elevate lists 10 in-app purchases at 6 distinct prices, and one of them is strange: a weekly plan at $39.99, the same figure as the dearest annual. Monthly options run $4.99, $7.99 and $9.99; annuals run $19.99, $21.99 and $39.99, a 2.0x spread, with the cheapest annual at 33% of 12 monthly payments. Item names show the trial mechanics: 1 Year With 7-Day Trial and 1 Year with 14-Day Trial, so the annual is the plan the trial leads into. A $39.99 week is either a regional price or a decoy that makes every other option look cheap. Revenue per download is an estimated $3.0. Reviews flag the trial exit: one quoted user could not cancel until after being charged. The trial-into-annual structure works for Elevate, but a weekly price this high may push buyers to the year more than it earns on its own.
2. Six ads at 235 days on one award line
Elevate runs 240 active Meta ads, 3.7x the Education median of 65, and the top 13 share just 3 copy lines. 7 of them say play over 40+ games designed to boost your productivity, memory and cognitive skills, then close on Apple's App of the Year. 5 use a benefits list, speed up your reading, write more clearly, speak more confidently, sharpen your mental math, and 1 points at English-language games built with years of research. Formats split 9 video to 4 image; 7 link to the App Store and 6 to Google Play. 6 of the 13 have each run 235 days and the median is 210. An award claim does not age the way a promotion does. Elevate leads with the credential and keeps the creative running for 235 days.
3. Women 25 to 44 in two markets
Meta Ad Library spend estimates show $130K of lifetime Meta spend for Elevate, reaching 7.5M people. Spend splits 53.9% women and 44.9% men, closer to even than most apps here. Age is concentrated: 48.0% goes to 25-34 and 34.1% to 35-44, with 12.6% to 45-54. By country, the United States takes 67.6% of spend from 54.8% of reach and the United Kingdom 26.4%, with Germany and Spain at 2.03% and 1.41%. Chart ranks sit in the same English-speaking band: #18 Australia, #31 United States, #33 Canada, #36 United Kingdom, #37 New Zealand. A 4.8 rating from 544.5K ratings carries the organic side. Elevate's buyer looks like a working adult, not a student or a retiree, and the ads are aimed that way.
4. The measurement gap
Elevate leads users from a 7-day or 14-day trial into annuals at $19.99, $21.99 or $39.99, with 240 ads running on 3 lines. Which line, and which trial length, produces the subscriber who stays past the first year, and which produces the 55 recent reviewers who mention paying, 30 of them unhappily? The install and the trial start look the same; the renewal does not.
How much does Elevate cost?
10 in-app purchases, 6 distinct prices, annual plans from $19.99 to $39.99. Prices as listed on the US App Store, Oct 16, 2026.
| Weekly | $39.99 |
|---|---|
| Monthly | $4.99 · $7.99 · $9.99 |
| Annual | $19.99 · $21.99 · $39.99 |
Elevate vs the Education median
| Elevate | Median | |
|---|---|---|
| Est. monthly revenue | $607K | $101K |
| Downloads / month | 202K | 44K |
| Meta ads running | 240 | 65 |
| Rating | 4.8 | 4.7 |
| Lowest annual price | $19.99 | $69.99 |
Median of 86 Education apps with active Meta ads in our set. See the Education hub ›
What Elevate users say about paying
Of the latest 200 reviews (Aug 24 to Oct 16, 2026), 55 mention price, trial or subscription, 27.5% of the sample, and 30 of those are negative, including a user charged before the trial could be cancelled. The window averages 3.88 stars with 115 five-star.
Latest 200 US reviews, Aug 24, 2026 to Oct 16, 2026
Mention price, trial or subscription
28%55 of 200 reviews, 30 of them 1 or 2 stars
I can see the purpose behind the streaks and leagues as it does incentivize people to play daily. However, I liked it better without. I loved this app for its s…
For an app that claims to be around to substitute doom scrolling it is ridiculous that it would cost money (unlike social media) If I’m going to have AI teach m…
How to measure a playbook like Elevate's
Elevate runs 240 Meta ads, 6 of them 235 days old, into trials that end in a $19.99 to $39.99 annual. Knowing which ad produced a renewing subscriber, not a trial, is the open task.
- 01
Connect RevenueCat to see revenue by channel
Every purchase and renewal joins the install it came from, so each channel shows real revenue, not only installs.
- 02
Compare markets, not only campaigns
With several price points, the same campaign earns different revenue per country. Break revenue down by country and channel together.
- 03
An annual buyer and a monthly buyer look the same at install. Retention by channel shows which source keeps paying.
Measure this on your own app with Airbridge Core
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How we built this teardown
- Revenue and downloads are third-party app intelligence estimates as of Oct 16, 2026. Store intelligence estimates for a single app can be off by 30% or more. Treat them as a range, not a figure from the developer. Daily revenue and download series cover 304 days ending Oct 18, 2026.
- Ads come from the public Meta Ad Library. "Days live" counts days since an ad first appeared. Spend and audience breakdowns start from Meta's EU transparency figures; country splits outside the EU are modeled.
- Prices, ratings and ranks come from the App Store (US storefront) on the same date. Prices differ by country and by paywall offer. Review stats use the latest 200 US reviews from Apple's public review feed.
- Category medians are computed across 86 Education apps with active Meta ads in our set of 860 subscription apps.
- Written by Hyunjong Choi. Ads, prices and estimates are refreshed every 30 to 90 days. Updated Oct 19, 2026.
Top Education apps by estimated revenue
All 59 ›| # | App | Est. revenue / mo | Ads live |
|---|---|---|---|
| 1 | $54M | 323 | |
| 2 | $6M | 4,400 | |
| 3 | $5M | 744 | |
| 4 | $3M | 107 | |
| 5 | $3M | 86 | |
| 15 | $607K | 240 |
Frequently asked questions about Elevate
How much does Elevate make?
Elevate makes an estimated $607K a month on about 202K monthly downloads as of Oct 2026, by third-party estimates. That is 6.0x the Education category median of $101K.
How much does Elevate cost?
10 in-app purchases at 6 prices: $4.99, $7.99 or $9.99 a month, $19.99, $21.99 or $39.99 a year, and a $39.99 weekly. The cheapest annual is 33% of 12 monthly payments.
How many ads does Elevate run?
240 active Meta ads out of 276 found, 3.7x the Education median of 65, with 0 Apple Search Ads creatives. 6 of the top 13 have each run 235 days.
Does Elevate have a free trial?
The item names list 1 Year With 7-Day Trial and 1 Year with 14-Day Trial, so the annual plan comes with a trial of either length. One recent reviewer reports being unable to cancel before the charge.
How fast is Elevate growing?
Over the 304 days to Oct 18, 2026, estimated revenue rose 7.4% from $565K to $607K a month and estimated downloads rose 7.4% from 188K to 202K.
Where is Elevate most popular?
Its best App Store ranks are #18 in Australia, #31 in the United States, #33 in Canada, #36 in the United Kingdom and #37 in New Zealand. 67.6% of estimated Meta spend targets the United States.
Who makes Elevate?
Elevate Labs, LLC publishes the app. It launched on May 22, 2014, making it 149 months old, and was last updated Oct 12, 2026.
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