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PC and Console

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Airbridge
May 20, 2024·Updated July 13, 2026·4 min read
CategoryAnalytics & Tracking
Also known asPC gaming advertising, console gaming advertising, cross-platform gaming advertising
RelatedConnected TV (CTV), Web Attribution, Cross-Device Tracking, Mobile Attribution, In-Game Purchase
AffectsCross-platform campaign measurement and attribution for gaming marketers

What is PC and Console?

PC and console advertising is the strategic placement of game ads across channels such as web, mobile, and CTV, as well as the incorporation of advertisements directly within PC and console gaming platforms. It encompasses both single-platform campaigns and more complex cross-platform scenarios where a user encounters an ad on one platform and converts on another. As PC and console gaming audiences grow, accurate cross-platform measurement has become a core challenge for performance marketers.

How it works

PC and console advertising operates across several distinct cross-platform pathways, each with its own tracking and attribution mechanics.

Web-to-PC/Console

A gamer encounters a web ad and lands on a campaign landing page. The page captures the ad impression and UTM parameters. The user then clicks a link directing them to the appropriate PC store, downloads the game, and begins playing. Because UTM parameters are captured at the landing page level, marketers can trace the full journey from ad exposure to install and attribute downstream events accordingly.

CTV-to-PC/Console

A viewer sees an advertisement for a console game on a Connected TV device. The ad impression is recorded and later matched to the game download on the console. Subsequent in-game purchases are then credited back to the original CTV ad exposure using impression-based attribution. This pathway requires probabilistic matching because no deterministic identifier is shared between the CTV device and the console.

Mobile-to-PC/Console

Mobile ads serve as an efficient channel for driving PC and console installs. Mobile marketers already have established workflows for creating, targeting, measuring, and optimizing mobile campaigns, making this a natural extension. The user sees a mobile ad, visits a store page or landing page, and ultimately installs the game on a PC or console. Mobile tracking links and UTM parameters capture the attribution chain.

The Cross-Platform Measurement Challenge

Each platform operates as a closed ecosystem with its own identity infrastructure. Mobile uses device identifiers such as IDFA and GAID, PC stores use account-level identifiers, and consoles use proprietary IDs. No single universal identifier spans all three. Marketers must bridge these gaps using a combination of deterministic matching where identifiers are shared, probabilistic modeling based on IP address and behavioral signals, and UTM parameter tracking at intermediate landing pages. Without a unified measurement layer, conversion events on one platform cannot be reliably attributed to ad exposures on another.

Why it matters

PC and console gaming represent a large and growing segment of the interactive entertainment market, and players frequently move between mobile, PC, and console experiences within the same franchise or genre. Marketers who cannot measure cross-platform journeys risk misattributing installs, underspending on high-performing channels like CTV, and over-investing in channels that appear effective only because attribution is incomplete. Accurate cross-platform measurement directly affects budget allocation decisions, creative performance analysis, and the ability to report true return on ad spend. For game publishers running user acquisition campaigns across all platforms simultaneously, the inability to unify measurement creates blind spots that compound over time. Platforms like Airbridge provide web attribution, UTM-based tracking, and probabilistic modeling capabilities that help marketers connect ad exposures across web, mobile, and non-mobile environments into a single attribution framework.

How to measure PC and console advertising campaigns

Measuring PC and console advertising requires a layered approach that accounts for the absence of a shared identifier across platforms.

Step 1: Define your cross-platform pathways. Identify which channel combinations you are running. Common setups include web-to-PC, CTV-to-console, and mobile-to-PC. Each pathway requires a different measurement approach.

Step 2: Implement UTM parameters on all landing pages. For web-to-PC and mobile-to-PC flows, landing pages act as the handoff point between ad exposure and store redirect. Attach UTM parameters to every inbound link so that source, medium, campaign, and content data are captured before the user navigates to the PC store.

Step 3: Use impression-level tracking for CTV. CTV-to-console flows cannot rely on click-based attribution. Set up view-through attribution with an appropriate lookback window so that console installs can be matched to prior CTV impressions using IP-based or probabilistic methods.

Step 4: Establish in-game event tracking. Install-level attribution is only the starting point. Instrument in-game purchase events and key milestones so that revenue and engagement data can be connected back to the originating ad channel.

Step 5: Unify reporting across platforms. Use a mobile measurement partner or analytics platform that supports multi-source ingestion so that web, mobile, and CTV attribution data can be consolidated into a single dashboard. Airbridge supports web attribution and cross-platform tracking that connects UTM-based and probabilistic signals into unified campaign reporting.

Step 6: Validate and iterate. Cross-platform attribution involves probabilistic signals that carry uncertainty. Run A/B tests on creative and channel mix, and use cohort analysis to validate that attributed installs produce expected downstream engagement and revenue patterns.

Related concepts

Term Relationship Description
Connected TV (CTV) See also A major ad channel for driving PC and console installs via impression-based cross-platform attribution.
Web Attribution See also The method used to attribute PC and console installs originating from web ad exposures via UTM parameters.
Cross-Device Tracking See also The broader practice of linking user journeys across different device types, including mobile, PC, and console.
Probabilistic Modeling See also Used to bridge attribution gaps when deterministic identifiers are not shared between platforms.
In-Game Purchase See also A key downstream event measured after a cross-platform install to assess full campaign ROI.

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Related Glossary Terms

Expand your understanding with related concepts.

Connected TV (CTV)

Connected TV (CTV) is a type of television that can connect to the internet and access online content and services.

Web attribution

Web attribution is to determine which source or channel of website traffic led to a conversion.

Cross-device tracking

Cross-device tracking is tracking a user's activity across multiple devices by using various methods.

Probabilistic modeling

Probabilistic modeling in MMPs is a method used to establish a causal link between ad exposure and a user's action, such as an app install or in-app purchase.

In-game purchase

An in-game purchase is placed when a user of a mobile gaming app pays within the app to buy virtual goods like in-game currency, level upgrades, and new features.

Urchin tracking module (UTM)

An urchin tracking module (UTM) is a marketing analytics tool used to measure the performance of marketing campaigns. UTM parameters are the key pieces of data that enable the analysis and are added at the end of a URL.

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